![]() ![]() Each Cauldron is named after a Greek letter.Cauldrons were designed to be unnatural and alien in appearance.Features moderate puzzles and a Fireclaw boss fight. Cauldron EPSILON - Located in The Cut, east of Firebreak inside Thunder's Drum.Features no puzzles and a Thunderjaw boss fight. Cauldron ZETA - Located east of Maker's End and north of Cut-Cliffs.Features an Eclipse camp and several machines and cultists for a boss fight. Cauldrons As in Zero Dawn, cauldrons not only allow Aloy to overwrite a. Cauldron XI - Located south of Meridian inside the Jewel. On this page: Horizon Forbidden West s levelling system explained The fastest.Features moderate puzzles and a Snapmaw and Ravager boss fight. Cauldron RHO - Located east of Meridian and north of the Jewel.Features basic puzzles and a Fire Bellowback boss fight. Cauldron SIGMA - Located east of Daytower and west of Devil's Thirst.A sixth Cauldron, Cauldron PSI, is known to exist, although its location remains unknown, since Aloy has the PSI Overrides when she unlocks the Override ability. There are a total of five physical Cauldrons in the Horizon Zero Dawn world. A few have attempted to venture inside and discover its mysteries, although only one has been successful. The inhabitants of the New World are aware of the cauldrons, and some have deduced that they are where machines are built. These facilities would be controlled by GAIA while the subfunction HEPHAESTUS would oversee construction of Cauldrons where specialized machines would be designed and constructed for use in terraforming. Project Zero Dawn envisioned a series of underground facilities to rebuild a lifeless Earth. There are a total of four major Cauldron activities in Horizon Zero Dawn, plus a fifth Cauldron in Horizon Zero Dawn: The Frozen Wilds. By overriding their cores, Aloy unlocks the ability to override and control machines that are built in those Cauldrons. It's on the coast of the main island, just off a beach.A Cauldron is an underground facility in Horizon Zero Dawn where machines are built. If you can locate Thornmarsh just travel southeast. It's about as southwest of the map as possible (excluding San Francisco). Oh, and also, there's a pretty tough boss at the end.Ĭauldron CHI is far south on the map, in and among the jungle area. It can feel a lot of busywork, but there's some fun puzzle solving around how to get the battery back to where it needs to be. You need to leave the area to locate the battery, and even once you find it, you need to escort it back to the core. Eventually, you'll find the core you need, but you're not done. This will require using your Pullcaster a lot to force out nodes to make climbing routes. The main crux of this cauldron is you need to power it up again. There's a small cave opening you can jump into. In order to find the 'real' entrance, head around the cliff face to your right. You'll notice you can't get into the cauldron as the energy barrier won't let you through the main entrance. You're going to have to navigate this large area, but there's a lot of manual work to be done in here. This cauldron has largely broken down and is falling apart, bit by bit. If you need further clarification, it’s just east of the circular lake at the top of the map.Ĭauldron CHI has seen better days. It’s a little northeast of Salt Bite or directly north of Stalding Spear. To get there, it's about as middle north of the map as you can get. Not a lot of main story missions take place in the area so it can be a little tough to locate. ![]() If you were wondering where the last one was on your minimap, you found it. The bonus to finishing this cauldron is that it also opens up a Tallneck to override. This, as ever, will involve killing some creatures and platforming in order to free the machinery assembling the towering robo-giraffe. Your job to complete this Cauldron is to try and rebuild the Tallneck. Once there, you’ll find that a Tallneck is being built but machinery has become jammed. At the end of the rock formation, you'll find a way in. In order to get in, look for a small crevice to the south of the platform. You’ll notice that the entrance is flat on the ground and you can’t enter. ![]()
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